stellaris focused arc emitter. 6 ‘Orion’ Patch Notes). stellaris focused arc emitter

 
6 ‘Orion’ Patch Notes)stellaris focused arc emitter  Just the same options again and again

Cloud lightning is essential, and not finding it is a failed run. However, lances have 10% higher chance to hit (85% base vs 75%). At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. . Go to Stellaris r/Stellaris. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. 135. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Another thing to consider once you get to the artillery battleship stage of the game is that the Focused Arc Emitter is actually pretty good as an alpha strike weapon: it has the full 150 range and deals around 2/3 as much base damage as the other X weapons, but completely skipping shields and armor will get you a lot of outright kills on large. Dont remember how the cruisers fair against the crisis but the battleships do well. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. Also see the issue of ship. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Tachyon lance is close enough. Same deal with defenses, stack the shit out of whatever they. Matter Disintegrator - A new approach. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Unfortunately, you picked the second worst AP in the game. Arc emitters and cloud lightning. ago. Battleships with arc emitters and neutron launchers. Stellaris Dev Diary #312 - 3. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. Medium disruptor has range 60 and average damage 6. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. 50% get to the shield. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 58 days against the same Battleship above; Giga Cannon takes 27. Spinal Mount weapons are amongst the most powerful in Stellaris, but which is the better weapon to place in our X slots? Should we use tachyon lances? how ab. I tend to try and make them as split and even as possible across the board. I just like the lightning. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 780k alloy for 1250 battleships (maybe don't need this many. 01 vs 12. Focused Arc Emitter and four T4+ L-slot penetrators take 31. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. The Contingency are balanced, just try to hit them with as much power as you can. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Tier 1 armor and shields unless I'm rolling in alloys. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. Focused Arc Emitters and Clould Lightning is best. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. 060 Jun 23, 2018; Add bookmark. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. Cloud Lightning; Giga Cannon vs Kinetic Artillery). The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. research_technology tech_arc_emitter_1 Antimatter Power. It's not nearly as wasteful as it looks. Carrier battleships can counter most anything. These weapons bypass shields and armor and strike hull directly. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. It also seems like spinal mount carriers with arc emitters are better carriers. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Works pretty well against the ai. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A small amount of Point Defense defends against Torpedoes and. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. 能源消耗:-250. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. In both cases I won handily, but in the first instance. Also, the void cloud lightning is better. For your titans and juggernauts? The aura is basically the only thing that matters. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Otherwise the dps is too low in comparison to other options. A small amount of Point Defense defends against Torpedoes and. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Enemy with balanced defenses: Giga cannon + Neutron launchers. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 6 ‘Orion’ Patch Notes). But Cloud Lightning is terrible for an endgame weapon. Is it the Focused Arc Emitter o. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. The Focused Arc Emitter is indeed a very powerful weapon. Add Titans to taste set up basically the same as Battleships, No Retreat policy for War Doctrine & Galactic Contender Ascension Perk if you're needing an extra edge. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. Go to Stellaris r/Stellaris. That way, you just research lasers and armor and you’ll have high ehp from research. Numbers roughly add up. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. So four of them are about 32% more alpha damage than the FAE. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Sub-forums: Game specific Tech Support. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. One thing I learned recently is that you only need 1 ship per fleet with. The super meta battleship uses tach lances with kinetic artillery and plasma cannons, but I like to create a second design with focused arc emitters because of their 100% tracking. If you're going the FAE path, then you don't want Kinetic weapons at all. < I dunno. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. An normal cloud lightning does between 136-1 damage. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Go to Stellaris r/Stellaris. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. Design E: Arc Emitter, Flak Cannons. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. PD destroyers with neutron launchers and pd lasers. The advantage of the Arc Emitter is a 10% higher base accuracy. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 12 votes, 23 comments. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. Usually you'll get better results. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Giving up one strike craft for the arc emitter is easily worth it. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. 60sec cooldown | 100% Acc. I feel that they are insignificant to the equation. Optimize or mix defences as you desire. Use Kinetic Artillery BBs w/ Focused Arc Emitter spinals, and Carrier BBs with Point Defense. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. Economics is everything in stellaris if you have more ships you win. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. Just the same options again and again. never combine arc with anything else that isn't disruptor. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). | 105 Range | 14. 3. 57 days; Focused Arc Emitter takes 28. Immediately, one of the new enigmatic tech options shows up. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. The Low roll damage for a Lance is an Average roll for the Arc, even of rate of fire is countering consecutive low rolls you're better off damage wise with. Tho i have yet too see anything beat Arc Emitter spamm. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Jul 9, 2001 37. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. In singleplayer you can just mass these, the AI will never counter them. rate of fire and damage for about 40 times that your battleships should just be completely naked and equipped with only Focused Arc Emitters in X slots. Stellaris. The two weapons are attacking different segments of their HP. Let's jump into the foundational design before I start explaining. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Strike Craft are unnecessary if you are using Cloud Lightning, as that has very high tracking and fries Corvettes just fine. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. Plasma versus gamma lasers versus disruptors. You wanna destroy them before they can even close in. The damage is a variable between 1 and 221, but getting a full 221 damage to both armor and shielding is big. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. against the prethoryn, I prefer using tachyon. Unfortunately battleships can't equip torpedoes or you'd be perfect. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. Against the Unbidden, the Focused Arc Emitter is absolutely devastating. Both with majority Sage class Escorts. Always use the Focused Arc Emitter. The focused arc emitter does 11. What the arc emitters don't destroy in the first volley the strike craft will. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. So the battleships and cruisers try to maintain permanent 100 range while firing. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Arc Emitters: 1-195 Base dmg | 6. Per page: 15 30 50. 12000. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. Reply. 418K subscribers in the Stellaris community. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. 1 neutron launcher. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. In singleplayer you can just mass these, the AI will never counter them. 15. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Very little reason to use anything else once you have full tech access)Stellaris. Destroyers are. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. However, when it comes to the L. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. 2 or earlier, and it sounds like a lot has changed since then. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. go arc emitter + cloud lightning. best two X weapons are gigacannons and focused arc emitters). 50% pierce through the shield, but gets reduced by 50% of the ships armor. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. #6. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. 维护. Use Carrier computer. I’ve read around a lot that arc emitter is worse than running either X weapons, but the Fallen Empire targeted me and is bringing a 174k fleet to my 120k fleet. Jump to latest Follow Reply. For example, “advanced shield hardener” give 25% hardening. In most fights, Torpedoes will do great. Go to Stellaris r/Stellaris. First, range. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Cruisers: carriers with neutron launchers in carrier mode . Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. You either go with 4 Neutron Launchers or 4 Cloud Lightning. So what do you think about this composition against AI:386. By tye time I won that game (22502 no crisis just a domination victory) I had only lost 2 in combat. You need strong enough fleets to take down their starbases with no losses. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Destroyers with KA + PD. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. The focused arc has 100% armor pen and 100% shield pen. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. While it seems good, it's actually better to use. 58 days against the same Battleship above; Giga Cannon takes 27. Stellaris. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. There is actually an easier way than that. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. 96 Badges. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Get cloud lightning. It seems that arc emitters are slightly better. Carrier chip. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. --------------. Many people seem to think you. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. I read somewhere that people were debating which one to get. Mar 1, 2018. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. 38. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. 200% efficiency against armor and shield while dodging all heavy. Logical-Table-3530 • 2 mo. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. And for this purpose, Arc Emitters well and truly shine; due to the lopsided shield/hull balance of Unbidden, they have far better DPS than Giga Cannons, meaning massed. A small amount of Point Defense defends against Torpedoes and. As nonsensical as it would have seemed in 1. Try for at least 2x their fleet power, more if you can afford it. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Their defenses will break eventually. escorts, which got owned by capitals. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. The typical weapons used by Artillery Battleships are the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, and Kinetic Artillery. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. Stellaris ship balance is notoriously lopsided at any given patch. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Arc Emitters are great if you stack a fleet with them. Spinal mount, focused arc emitter, 4x cloud lightning. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. 398K subscribers in the Stellaris community. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Arc emitter BS fled the field being ahead on alloy every time. Basically shield + armor pen because FE have very high shields and armor. Similarly, unless you're running only Focused Arc Emitter the Battleship. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Stellaris: Tech. focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. Members Online. Juggernaut with range module. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Stellaris > General Discussions > Topic Details. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Reply. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Focused Arc Emitter on the spinal mount, Carrier core with Marauder Missiles and Point Defense, and Whirlwinds on the Broadside stern. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Was testing how strong naked battleships with FAEs were, my setup was literally just the Focused Arc Emitter in the X-slot, no other weapons, and then crystal plating for the hull. Against Unbidden swap for Gigacannon and Kinetic Artillery. Tachyon Lance and Giga Cannon work best when supporting artillery battleships, while Focused Arc Emitter works best if you need the Carriers to hold their own without Artillery backup. 23 votes, 22 comments. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. Business, Economics, and Finance. Best weapon for the Prethoryn: definitely. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. I'd go with the spinal personally. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. 报警机器人 于6年前 修改了 此页面。. My current sit is: Year is 2373 #4 in VIctory rankings Fleet Power 4,056 Some offensive weapons I have: Focused Arc Emitter II, Ancient Saturator Arty Some Defensive: Durasteel Armor IV, Hyper Shields V My issue is I feel like I am throwing darts in the blind when I go to start building a fleet to get aggressive, For many years, I have gone to Ship. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Go to Stellaris r/Stellaris. However, when it comes to the L-slot weapons it's a different story. They can be found in special predetermined systems and rival moons in size and. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. but I did try out a mixed fleet that included PD destroyers and carrier battleships w/focused arc emitter at about a 2:1 ratio, and a full battlship fleet of kinetic/laser/tachyon lance against similar fleets from the AI. ago. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Tachyons are good overall, especially against armour. 花费:2293. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. I stick to Corvette spams until I can make Tesla Battlecruisers. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. . So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Cloud Lightning is underrated in 1. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. ago. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). You can fight 150k vs 200k and lose maybe 30k with them; without, it's. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. • 15 days ago. However, once shields are down it's the weakest of the spinal mount weapons. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. All of the weapons are shield penetrating. I'd like to try and learn how to optimize each ship manually. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. Higher fleet cap for me usually means add more battleships plus possibly a titan. g.